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One of the new notable additions to the game is the Command Cross, which allows the player to utilize their role as Commander by issuing orders to their accompanying wingmen such as flying in formation for more power or splitting up to take out enemies. Thus, to conserve accuracy, one would want to use linked blasts on enemy fighters while barrages would be used on larger craft and installations.
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While it's possible to still fire like normally, the lasers will fire individually in a rapid fire fashion, but the volleys are not as strong as a linked blast at full power.
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Linked lasers are more pro-friendly as all lasers fire at once when at full power, as shown by a thin gauge at the bottom-right corner of the screen. Linked lasers work differently in the previous game, players could switch firing modes to fire either one laser at a time or two at the same time. Controls have been a bit more refined for smoother flight and due to the touch sensitivity of the Gamecube's shoulder buttons, speed management has been improved for more control. Rogue Leader greatly expands on the gameplay engine from the first game for a more immersive gameplay experience. Denis Lawson, who portrayed Wedge Antilles in all three films of the original trilogy, also voices the character in the game. Additionally, some famous moments from the movie trilogy are reconstructed using CGI, a lot of the Battle of Endor space scenes for example. Rogue Leader also features short clips from the movie trilogy, during the menu screens and rarely, in-game cut-scenes. The other major battle in the original movie trilogy, The Battle of Endor, was arguably the biggest and most challenging scenario in the entire game. The game also expanded on the unlockable levels of the original- Beggar's Canyon is included in the tutorial, the opening level Battle of Yavin was included in both games (Rogue Squadron called the level Death Star Trench Run), and Battle of Hoth was made more authentic with the GameCube's advanced power. Developed by Factor 5 and published by LucasArts, Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE Fighters. Star Wars: Rogue Squadron II: Rogue Leader was an exclusive launch game in 2001 for the Nintendo GameCube.
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